Kenneth A. Carter
Digital Artist & Animator
17029 128th Ave. S.E. • Fairwood, Washington 98058
(425) 226-1994 • www.spank.comkenneth@spank.com
OBJECTIVE:
Creative Management or Production Position Amongst Progressive Studio
QUALIFICATIONS:
Accomplished 3D Artist, Architectural Designer, Animator and Digital Storyteller constantly improving knowledge of visceral concept and digital production with a passion for tangible and virtual immersive interactive environments which inspire audiences to action, create lasting impressions and provide kinetic information.
EMPLOYMENT HIGHLIGHTS:
October 2005 - Present
Microsoft Game Studios / Turn 10 Studios - Redmond, Washington
UI Tech Artist & Animator. Contract technical artist responsible for user interface architecture on next generation console racing simulator. Worked closely with UI Lead Designer and UI Lead Developer to establish quality standards and production workflows. Interfaced extensively with 3rd party tools developer to innovate critical features for console production utilizing the Anark Studio interactive 3D authoring environment.
Game Credits:
  • Forza Motorsport 2 (XBOX 360)
March 2005 - August 2005
Screenlife, LLC - Seattle, Washington
Motion Graphics Designer. Contract After Effects and 3DS MAX artist for the world's most popular DVD games. Design, animation and localization of user interfaces and puzzles for the award winning Scene It? series. Constantly recognized for accuracy, efficiency and adaptability in a persistently fluid production environment. Key artist for the single most complex DVD game to date containing over 15,000 art assets.
Game Credits:
  • Scene It? Music Edition
  • Scene It? Sports Edition
  • Scene It? Squabble
  • The Price is Right DVD Game
  • Scene It? WB Game Pack
  • Scene It? HBO Game Pack
  • Scene It? Friends Edition
  • Quip It!
  • Scene It? 007 Edition (Germany)
  • Scene It? 007 Edition (France)
  • Scene It? Sequel (UK)
  • Global Video
June 2000 - August 2004
Sierra Entertainment / Vivendi Universal Games - Bellevue, Washington
2D/3D Artist. Lead environment and user interface artist on real-time 3D game utilizing the RenderWare Studio collaborative development environment. Worked closely with Senior Designer, Senior Engineer and Art Director to resolve technical issues, establish artist benchmarks for in-game graphics, environments and encompassing production methods. Produced optimum tri-strip geometry. Constantly exceeded art asset performance expectations while leading team innovation.
2D/3D Artist. User interface, environment and cinematic artist on highly-rated real-time strategy and market-leading casual game titles shipped on PC, Macintosh and Dreamcast platforms. Consistently recognized for raising development standards with fantastic quality and quantity of produced game assets.
Game Credits:
  • Hoyle Casino 2001
  • Hoyle Casino 2002
  • Hoyle Board Games
  • Hoyle Puzzle Games
  • Hoyle Casino Empire
  • Hoyle Casino 3D
January 1998 - June 2000
Hearst-Argyle Television, Inc. ( KCRA-NBC & KQCA-WB ) - Sacramento, California
Animator / Motion Graphics. Lead 3D animator for number one television station in market. Responsible for station ID packages, commercial clients and daily news graphics production. Successfully implemented and integrated a digital non-linear editing suite into the news graphics department elevating daily production and broadcast standards.
February 1996 - January 2001
Spank Interactive - Sacramento, California
Owner / Creative Director. 3D design, animation, internet development, training and consulting services. Clients include: Apple Computer, Digital Storytelling Festival, Frozen Moments, Mercy Healthcare, 360 Designers & Producers, Space Imaging EOSAT and Touch PC.
May 1993 - April 1996
Three-Sixty Designers & Producers / Expon Exhibits - Sacramento, California
Creative Director. Headed award-winning architectural design team and supervised North American exhibit installations. Successfully implemented architectural simulation and video presentation packages which effectively increased design communication and expedited the concept to construction process.
August 1991 - April 1993
Bayside Shooters Supply / Firepower Manufacturing - Port Orchard, Washington
Senior Designer / Marketing Director. Responsible for product displays and advertising.
August 1986 - July 1991
Three-Sixty Designers & Producers / Expon Exhibits - Sacramento, California
Senior Designer / Account Executive. Headed design department and provided individualized account management. Received many awards including the 1990 Exhibitor Show "Best Of Show" award.
EDUCATION:
Computer Aided Design / Mathematics (1987-1988)
American River Community College - Sacramento, California


Architecture / Technical Drawing (Graduated 1986)
Center For Independent Study - Sacramento, California
PROFESSIONAL SOFTWARE EXPERIENCE:
  • Adobe After Effects
  • Adobe Illustrator
  • Adobe Photoshop
  • Adobe Premiere
  • Alias Maya
  • Anark Studio
  • Apple Final Cut Pro
  • Autodesk AutoCAD
  • Autodessys Form•Z
  • BBEdit
  • Corel Painter
  • Criterion RenderWare Studio
  • Discreet 3DS Max
  • Electric Image Animation System
  • Equilibrium DeBabelizer
  • NXN Alienbrain Studio
  • Pinnacle Commotion DV
  • Quantel Paintbox
PORTFOLIO:


Additional large format Portfolio Samples are available for download.

Prospective employers may request a Demo Reel.

Reel requests should be sent to: kenneth@spank.com
Or call: 425.226.1994





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